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21. Current State of Lowsec Mining - in Assembly Hall [original thread]
IGÇÖm not here to request a buff to low sec mining, or provide suggestions to fix them. IGÇÖm just stating some of the current issues I see with lowsec mining, at least before they add the new moon mining refineries (which may or may not help). I...
- by TheGuy Akachi - at 2017.04.26 18:27:54
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22. [PVP, PVE, and Mining] Making protecting miners content for everyone - in Player Features and Ideas Discussion [original thread]
New module to help encourage guarding miners in belt. Short (TL;DR) version: -GÇ£Pirate Radio TransmitterGÇ¥ *low slot *only ORE ships *can only fit one per a ship *need to be mining / locked on an asteroid *is an active state module. Has a cycl...
- by TheGuy Akachi - at 2017.04.26 18:22:51
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23. Set AFK status for Corp Members to See - in Player Features and Ideas Discussion [original thread]
+1 to idea I think it should be manual, but good idea.
- by TheGuy Akachi - at 2017.04.26 18:15:49
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24. "Explosion"-like effect to when an asteroid depletes - in Player Features and Ideas Discussion [original thread]
Since they are revamping explosions of ships in game, it would be nice if they add some sort of effect when an asteroid is depleted (blows up, crumbles apart, etc). It doesn't have to be super fancy, nor different for each asteroid, but currently...
- by TheGuy Akachi - at 2017.04.26 17:12:40
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25. New Refinery Structures and Future of Low Sec Moon Mining? - in Science and Industry [original thread]
Sarah Flynt wrote: The two existing lowsec miners will have a lot of job offers. To be honest it isn't that dangerous to mine in low security space. If you aren't AFK, stay aligned with the Higgs Anchor Rig, and warp out when a red or neutra...
- by TheGuy Akachi - at 2017.04.26 16:43:24
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26. New Refinery Structures and Future of Low Sec Moon Mining? - in Science and Industry [original thread]
Maximillian Bonaparte wrote: Personally as someone who lives in lowsec I am looking forward to it. Moon=mining in low is very profitable as stated before - done by one-man operations, but it will now be a group effort. The moguls will be forc...
- by TheGuy Akachi - at 2017.04.26 00:59:25
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27. Captain's Quarters Updates - in Player Features and Ideas Discussion [original thread]
They might do something with player characters, but not in this way. I think they might add a way to link your EVE account to the Project Nova FPS (whenever that comes out). And I'm sure then they will be some player hubs to meat with other player...
- by TheGuy Akachi - at 2017.04.25 18:29:32
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28. New Refinery Structures and Future of Low Sec Moon Mining? - in Science and Industry [original thread]
Do you think miners will actually go into low sec? I doubt it personally. Will a crop actually anchor a refinery? They will be cheaper than a citadel, but more expensive than an engineering complex. My assumption on a price will be around 800 - 90...
- by TheGuy Akachi - at 2017.04.25 01:57:23
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29. What's the best way to move large amounts of minerals? - in Science and Industry [original thread]
Brometheus wrote: Can anyone point me in the direction of some accurate figures for ore compression. Which compressed ores are best for each mineral or anything of that sort. What I can find seems largely outdated https://ore.cerlestes.de/...
- by TheGuy Akachi - at 2017.04.24 18:39:02
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30. New Refinery Structures and Future of Low Sec Moon Mining? - in Science and Industry [original thread]
Moon mining in low security space is already a pretty niche thing (from what I can tell, may be wrong), so how do you thin the new refineries will play into this? They are plan on phasing out the old passive moon mining with this new moon mining t...
- by TheGuy Akachi - at 2017.04.24 18:04:17
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31. What's the best way to move large amounts of minerals? - in Science and Industry [original thread]
There is the Kryos ship, but I don't think it will hold as many minerals as a Jump Freighter. You could try to move compressed ore that contains the minerals that you need. Compressed ore is smaller than minerals. Downside would be that it would ...
- by TheGuy Akachi - at 2017.04.24 17:57:45
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32. [PVP, PVE, and Industry] Making protecting miners content for everyo... - in Science and Industry [original thread]
William Ormono wrote: Too long, but I did read. I like the idea of the PRT. Sounds like a good way to merge combat and mining by giving the combat guys something to do while the miners mine. I like the idea that it can only be activated when a...
- by TheGuy Akachi - at 2017.04.21 22:21:26
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33. Suggestion to improve mining - in Player Features and Ideas Discussion [original thread]
I think this is fine small addition if they make it. Doesn't provide any combat advantage, nor allows necessarily mine faster. But I can also live without it.
- by TheGuy Akachi - at 2017.04.21 12:57:06
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34. Small Structures...(Or how I would do them!) - in Player Features and Ideas Discussion [original thread]
I like this idea, especially the ship limited socking mechanic. It would be awesome if you could put a tiny refinery in an asteroid belt for compression (but get rid of the tethering). Could be useful for on site compression for non-Roqual pilots,...
- by TheGuy Akachi - at 2017.04.21 12:54:03
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35. Ability to Overheat Warp Core Stabalizers - in Player Features and Ideas Discussion [original thread]
I think if you could oveheat the module it shouldn't give +1 warp stab, but instead decrease your signature radius more, thus making it take longer to lock on to you. So if you see an enemy you don't want to engage with, you could overheat the mod...
- by TheGuy Akachi - at 2017.04.21 12:44:00
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36. [PVP, PVE, and Industry] Making protecting miners content for everyo... - in Science and Industry [original thread]
Anna-Elizabeth DeWitt wrote: Because miners are people too? Actually because this turns mining into content for everyone. PVP, PVE, and Industry. Industry, because mining. PVE, because of ratting and facing some semi-dynamic AI (like the resp...
- by TheGuy Akachi - at 2017.04.18 16:46:40
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37. [PVP, PVE, and Industry] Making protecting miners content for everyo... - in Science and Industry [original thread]
Tipa Riot wrote: TL;DR? I don't blame you. Honestly I should have put the last post first. It was more of a summary. Also formatting didn't go so well. I typed it in a word processor then copied and pasted it. So formatting is crap and makes...
- by TheGuy Akachi - at 2017.04.17 21:01:15
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38. [PVP, PVE, and Industry] Making protecting miners content for everyo... - in Science and Industry [original thread]
So all in all, I think CCP should add two new module types into the game: - GÇ£Pirate Radio TransmitterGÇ¥ *low slot *only ORE ships *can only fit one per a ship *need to be mining *active module. Has a cycle time (~5 minutes). Calls for a g...
- by TheGuy Akachi - at 2017.04.17 20:31:55
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39. [PVP, PVE, and Industry] Making protecting miners content for everyo... - in Science and Industry [original thread]
Okay, I just gave a monetary reason to protect miners. I still donGÇÖt think this enough. Small scale mining operations will still get swatted pretty easily by a skilled PVP pilot and his friends. This is deterrent for smaller corporation wanting ...
- by TheGuy Akachi - at 2017.04.17 20:31:06
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40. [PVP, PVE, and Industry] Making protecting miners content for everyo... - in Science and Industry [original thread]
Mining has a lot of problems. I feel gameplay is lacking and the mechanic needs some tweaking (AFK gameplay isnGÇÖt real gameplay imo). However that is a post for another day. I have an idea to make protecting miners (even in lowsec) a worthwhile ...
- by TheGuy Akachi - at 2017.04.17 20:29:35
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